Quick Intro
Nuclear Dawn is a FPS/RTS multiplayer only Modification for Valve's Source Engine.

For the lowdown on the mod, check out the overview section, frequently asked questions and the story pages.

If you're looking for eye candy, have a nose through the screenshots and concept art sections.

Finally, for the most up-to-date news on ND's development our thriving community forums are where it's at, and don't forget we're still taking applications for our closed beta test.
The Forum
The News

Level Designers Wanted
By Forceflow - 03-27-2008 - [ Comment Here ] - 48 Comments

It's been a bit quiet lately, but once again we're ready to stir it up a notch with new media and a call for development talent!

Media


The middle render is a new structure, the Research Center, modeled and skinned by our ever-talented SquirrelyJones. Yes, those are robot arms.



The Grenade Launcher we revealed in a previous newspost is in-game and working, along with most of the other Nuclear Dawn weaponry.

Recruitment

The Nuclear Dawn team is looking for 1-2 level designers to produce maps for the initial release of the mod.
  • Examples of previous work required
  • Experience with the Source Engine and game modifications is required
  • Expert knowledge of Valve Hammer Editor required
  • Ability to create own textures and props is a plus. We've got quite a library of excellent ND assets to choose from as well.
  • Experience with SVN and TRAC is a plus.
For more information and position applications, see this thread in our Recruitment board.


Merry Christmas and a good 2008 !
By Forceflow - 12-25-2007 - [ Comment Here ] - 56 Comments

We'd like to wish everyone a Merry Christmas and a great 2008, and we'd like to thank our community for the continuous support and confidence. The team is working very hard to make next year a great one for the mod. Don't forget to participate in the ModDB Mod of the Year voting if you haven't done so!


See you all next year !



ModDB Mod of the Year Awards 2007
By Forceflow - 12-09-2007 - [ Comment Here ] - 0 Comments

It's that time of the year again. The people over at ModDB have started the Mod of The Year-awards, so we'd appreciate a vote for Nuclear Dawn! Thanks to all your votes, we made it into Phase 2. This time, the mods get narrowed down to five favorites.

Head over to our ModDB profile to vote us into the final round, where we can compete in the "most promising" category. Registration is not necessary.

It's been a great year for Source modding, so don't forget to cast a vote for your other favorites too!


Sticky Hands
By Forceflow - 11-26-2007 - [ Comment Here ] - 37 Comments

Pretty late for Thanksgiving, yet too early for Christmas. I guess no special occasion is required for a small update on various bits of Nuclear Dawn.

Sticky Grenade

A weapon that hasn't been introduced yet is the Sticky Grenade, a little bugger which serves it's name well. You simply don't want this remote-detonated explosive anywhere near your vital body functions!



It works much in the same way as the Demoman grenades in TF2, although this one is not launched from a weapon. Did we mention that this one sticks to players, too ? Both the detonator and grenade were modelled and skinned by our talented SquirrelyJones.

Stealth hands and knife

While the Empire's Stealth Trooper has a scary built-in blade, the Consortium Stealth Class carries some killer knives. Pitch those two against each other in a dark corridor and the bets are open!



A minor, but interesting, detail is that the watch design you see in the render was designed by our very own community. After a lot of worthy suggestions, Supernaut's design was chosen, since it effectively shows the stealth status and vital info. It's all in the details, and yet again SquirrelyJones nailed them.

Hud Weapon Icons


Work on the in-game hud and menus is coming along nicely. Most weapons (and their ammo) have been iconified for in-game use by Forceflow. Go on, pick your favourite: The slashing Stealth Blade? The Triarius minigun? Or the feared wrench ?



Animators

We've had a fair amount of applications for the animator spots available in the Nuclear Dawn team. We would like to thank everyone who has applied and note that all positions are being evaluated at the moment. The deadline for applications has passed, the people who have applied for a position will hear from us soon.

We're doing our very best to get back to you next time with some in-game Grenade Launcher shots and some HUD work. Stay tuned!




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