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Level Designers Wanted By Forceflow - 03-27-2008 - [ Comment Here ] - 48 Comments
Merry Christmas and a good 2008 !It's been a bit quiet lately, but once again we're ready to stir it up a notch with new media and a call for development talent! Media The middle render is a new structure, the Research Center, modeled and skinned by our ever-talented SquirrelyJones. Yes, those are robot arms. The Grenade Launcher we revealed in a previous newspost is in-game and working, along with most of the other Nuclear Dawn weaponry. Recruitment The Nuclear Dawn team is looking for 1-2 level designers to produce maps for the initial release of the mod.
By Forceflow - 12-25-2007 - [ Comment Here ] - 56 Comments
ModDB Mod of the Year Awards 2007We'd like to wish everyone a Merry Christmas and a great 2008, and we'd like to thank our community for the continuous support and confidence. The team is working very hard to make next year a great one for the mod. Don't forget to participate in the ModDB Mod of the Year voting if you haven't done so! By Forceflow - 12-09-2007 - [ Comment Here ] - 0 Comments
Sticky HandsIt's that time of the year again. The people over at ModDB have started the Mod of The Year-awards, so we'd appreciate a vote for Nuclear Dawn! Thanks to all your votes, we made it into Phase 2. This time, the mods get narrowed down to five favorites. Head over to our ModDB profile to vote us into the final round, where we can compete in the "most promising" category. Registration is not necessary. It's been a great year for Source modding, so don't forget to cast a vote for your other favorites too! By Forceflow - 11-26-2007 - [ Comment Here ] - 37 Comments
Pretty late for Thanksgiving, yet too early for Christmas. I guess no special occasion is required for a small update on various bits of Nuclear Dawn. Sticky Grenade A weapon that hasn't been introduced yet is the Sticky Grenade, a little bugger which serves it's name well. You simply don't want this remote-detonated explosive anywhere near your vital body functions! It works much in the same way as the Demoman grenades in TF2, although this one is not launched from a weapon. Did we mention that this one sticks to players, too ? Both the detonator and grenade were modelled and skinned by our talented SquirrelyJones. Stealth hands and knife While the Empire's Stealth Trooper has a scary built-in blade, the Consortium Stealth Class carries some killer knives. Pitch those two against each other in a dark corridor and the bets are open! A minor, but interesting, detail is that the watch design you see in the render was designed by our very own community. After a lot of worthy suggestions, Supernaut's design was chosen, since it effectively shows the stealth status and vital info. It's all in the details, and yet again SquirrelyJones nailed them. Hud Weapon Icons Work on the in-game hud and menus is coming along nicely. Most weapons (and their ammo) have been iconified for in-game use by Forceflow. Go on, pick your favourite: The slashing Stealth Blade? The Triarius minigun? Or the feared wrench ? Animators We've had a fair amount of applications for the animator spots available in the Nuclear Dawn team. We would like to thank everyone who has applied and note that all positions are being evaluated at the moment. The deadline for applications has passed, the people who have applied for a position will hear from us soon. We're doing our very best to get back to you next time with some in-game Grenade Launcher shots and some HUD work. Stay tuned! |
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